- Highest Penetration Light Tanks in World of Tanks
- Highest Penetration Light Tanks – Tier 6
- Unfair Match Making - Gameplay - World of Tanks official forum
Highest Penetration Light Tanks in World of Tanks
It required a lot more skill to use effectively. AndrewSledge 4 Posted Jan 14 - They removed a lot the tier 6 lights guns during the great light tank nerf last year. The and MT both lost their autoloaders, and the VK KampfyKouch 5 Posted Jan 15 - The autoloader on the was a gimmick.
You cannot run it without loading full gold and even then its penetration went from 80 to I cringed when people recommended it over the 57 when you can easily sustain an under 2 second reload on the 57 than that of the 1 sec interclip autoloader that requires you to hit sides flat on. Sign In Email address: Chssmius Dec 25 Grasschopper Mar 06 It takes one tank from the queue and looks at his tier. For example it is IS - russian heavy with tier 7. The matchmaker takes the corresponding line from the table below and sees that the IS has battle tiers from 7 till 9.
Highest Penetration Light Tanks – Tier 6
Randomly is the tier for battle selected. In our example let it be 8 from 7 to 9 incl. The matchmaker takes tanks from queue, which can participate in tier 8 battles see column number 8 in the table and puts them in 2 teams.
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In our battle we can face Tiger II and for example M6 both can participate in tier 8 battles. There are 12 battle tiers. In the tier 12 battles you will have only tanks from 10 tier and some light scouts from lower tiers. Some players are confusing battle tiers with tank tiers. This values must not be the same. The matchmaker resolves battle tier on the basis of table below. It doesn't try to weigh the tank tiers in both teams.
Unfair Match Making - Gameplay - World of Tanks official forum
Some tanks have exclusive battle tiers, you can find the in lower half of a table. Most premium tanks have lowered battle tiers. Been playing this game since beta days and yes, the complaints are often the same. But I think they are also well deserved.
It simply doesn't have to be that way: Using XVM colors, blue and purple players should be fighting each other, not green and yellow players who should be fighting each other , etc. I just don't think devs are interested in leveling the playing field because it doesn't bring in as much money.
After years of playing the game, I've come to the conclusion that unlike expectation that only a player's skills determines the fate of battle, there are in fact multiple parameters that affect skills outside of a player's control. Periods of 1 shot kills or ammo racks or continuous losses or wins Those are not player controlled but MM manipulated.
For example, the higher the win rate of a tank the more chances of getting into winning battles. It is one reason high stats players play low tiers in platoons: Finally, every so often the devs make bigger tweaks than others and change the game's playing dynamics, forcing players to adjust their play style.
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More recently they increased track repair time which makes it very difficult to recover against 2 tanks or auto-loaders when tracked. Or they modify a tank's parameter.